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1. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
not cool enough, what you're saying is 'jump to your death while pushing some "bad guys" back a bit? you first...
- by Sark Gosuken - at 2013.01.04 14:25:00
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2. Feedback - This build is eh? - in Feedback/Requests [original thread]
jerkiness, check borked frame rate, check mind you, this affects shooting at any range, thus turning getting a kill into nothing but guess work. which brought me to think of this: story has it that the Unreal engine was made for Doom, or vicever...
- by Sark Gosuken - at 2013.01.04 14:18:00
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3. Longer games please or fix ambush in this way - in Feedback/Requests [original thread]
15 minutes is optimal. the real issue is what you do with that time. give it up. if your team lost, you lost. end of story. so, make it count...
- by Sark Gosuken - at 2013.01.04 12:40:00
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4. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
if the vehicle is abandoned it should just self destruct. this in turn might help improve potential lag issues since it would be one less thing to render in the field.
- by Sark Gosuken - at 2013.01.04 11:10:00
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5. The rest of the game - in Feedback/Requests [original thread]
honestly i think Dust 514 is heading in the right direction [albeit at a crawling pace] as far as first person shooters go; concept art is great. the UI is pretty cool to a degree, etc .. i'd be a mere fanboy if i ignore the fact i had greater ex...
- by Sark Gosuken - at 2013.01.04 10:59:00
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6. Matchmaking, spawn points, scout dropsuit, assault rifle range - in Feedback/Requests [original thread]
i agree. i've experienced this poor spawn situation plenty of times. the respawn screen needs to allow for quick simplified decisions: - default <- whatever that means, i usually just think of it as 'lemme jump and die' option - quick list of ...
- by Sark Gosuken - at 2013.01.04 10:11:00
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7. [Request] Change the controlls for the Vehicles. - in Feedback/Requests [original thread]
i like only using one stick to handle all driving functions [LAV], except it feels odd to me on L3, i rather use R3 instead. but there are no options to mod layout yet.
- by Sark Gosuken - at 2013.01.04 08:41:00
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8. Shotgun & SMG hit detection is complete bird shat - in Feedback/Requests [original thread]
if i have to make it short, smg's are as effective as a sewing machine on kevlar. i've emptied a magazine on a target at close range and still can't get a kill. not to mention the point of an SMG is close quarter combat yet against an assault rif...
- by Sark Gosuken - at 2013.01.04 08:33:00
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